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Applications and future trends

Applications in the art world

The tokens application to the world of 'traditional' art could offer many opportunities by allowing the association of digital certificates with physical works to guarantee their authenticity, transfers of ownership, insurance, transport, and sales tracking, and by offering new development possibilities with a considerable impact on entrepreneurship in the art sector and on the easy usability of the works of art themselves.

These would be initiatives and forms of fundraising implemented with a view to creating a real campaign of support for the artistic and cultural museum heritage with the help of all citizens, while increasing the role (and the social responsibility) of all those involved.

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Securitization

The securitization of NFTs represents one of the new tools for the creation of ‘portfolios’ of rights on art works divided into digital assets and their distribution on the market as ‘equity or asset token’ (1).

This is the offer to savers of the fractional ownership of works of art, purchasable through currencies, having legal tender or

even crypto, which allows the gallery or museum to divest part of its investment to finance new projects, spaces, and even artists.

A small investor can own a small part of a high-value work of art (democratization of art) and that title to ownership can be

exchanged without the actual work being sold as an any other financial investment, with the aim on the one hand of obtaining

adequate remuneration and on the other of allowing a new form of support for the art ecosystem (museums, galleries,

etc.) to which a portion of the value returns for each NFT sold (2).

A recent example is that undertaken by some museums that have transformed their works into NFTs and then sold them at auction in order to obtain funding for the museum or for the system that revolved around it (3).

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Art lending/borrowing

Since it is also possible to attribute an economic value to NFTs, tokenization has given rise to a further form of their use as a ‘collateral’ in the context of lending operations, called ‘art lending/borrowing’, an investment tool that allows to the collectors not only of works of art to benefit from immediate liquidity to be reinvested in the art market itself or in other financial transactions.

This definition includes all those loans that are usually granted against a work of art given as a ‘guarantee’, or those that combine a mortgage with a pledge for the so-called ‘monetization’ of the work of art.

It works in a very simple way: the owner of a work of art requests a loan based on the value of the work itself, which he pledges as collateral. In the event of the debtor's insolvency, the lender can take possession of the work and resell it to recover the loan amount.

The new frontier of art lending seems to be 'peer-to-peer lending', i.e., personal lending between private individuals via the Internet done without going through traditional channels such as financial companies and banks, but through the channels of Decentralised Finance (DeFi) (4).

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Derived artworks

Another important application of tokenization is the possibility of

giving users the access to derivative works of art and/or

purchasing physical works of art accompanied by their digital

alter-ego’, making the owners of tokens 'privileged users' over

others.

With the purchase of a fraction of a work, in fact, one can have

access to a derivative work of art, such as a musical arrangement,

a version of moving images, literary material or reproductions of

the work itself, or you can access digital media that complement

the physical work, such as videos documenting the production of

the work or augmented reality visualisations.

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The tokens link the real artwork to its digital counterpart, the digital part becomes part of the physical work, increasing its value and becoming an opportunity for further sale or exploitation of related rights.

The tokenization, moreover, can enable the creation of new graphic expressions, such as, for example, those envisaged by 'gamification', which lead to the fusion of art, virtual reality and game play and are for the user an opportunity to enjoy new experiences up to the more immersive Metaverse (5).

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Marketing (events, communities, etc.)

A common example is found in gaming where the use of NFT technology can also be used to ‘reconnect or unlock unique experiences’ in real life. In these cases, NFTs are no longer a stand-alone collectible, but they become part of a larger experience between museum, art gallery and collectors or simple visitors.

Therefore, tokenization becomes a way to establish a new artist-collector relationship.

It gives the possibility of earning points on the purchase of art NFTs, for:

  •  seeing them live (6) or participating in events connected to them, such as e.g. international fairs and/or training events.

  •  accessing exclusive features, such as e.g., premieres and special gadgets.

  •  participating in common decisions and choices within the DAO (7) or other.

  •  proposing and discussing ideas and collaborate to support new creative projects in the blockchain field (8).

  •  getting other NFTs for free, through limited distribution by the creators (airdrop) as a reward for a marketing campaign or   as a reward for the loyalty shown by members of a given community (9).

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Phygital merchandising

Finally, with the advent of NFTs, we can also begin to hypothesize a future in which art can be considered as a physical and digital asset to be valued and collected.

In this sense, a further opportunity is emerging to make the NFTs

‘physical’ (10) themselves through ‘fine art’ printing, screen printing, 3D printing or their declination on T-shirts, fabrics and panels, and, finally, the restitution on screens and digital frames (smart canvas) also thanks to the new platforms to support artists and collectors (11).

The so-called ‘phygital ecosystem’ is born: a hybrid environment between physical and digital which, alongside museums, cultural centres and archaeological parks, includes web platforms, social networks, e-commerce sites, blogs and sites where more and more information is sought on the events to attend and users feel like ‘augmented humans’, or transformed through their sensory capabilities into multitasking creatures capable of moving from reality to the virtual spaces of the Metaverse.

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The role of new technologies

Although to date the blockchain technology seems to be an aspect that is still evolving, we can say that the tokenization of ‘analogue’ works of art, in a world intrinsically resistant to digitization compared to other types of business due to the output and of the public, represents the best development opportunity in this sector.

This technology can play the role of ‘key player’ not only for solving some critical aspects of the art market such as the certification of authenticity of the works, the management of their purchase/exchange and their safeguarding, etc. but above all to allow new forms of investment aimed at enhancing them (as well as their restoration/maintenance/conservation) which otherwise could not be achieved.

Not only artists, art collectors, museums or galleries will benefit from it, but also the other actors that go around the art ecosystem, including the public of passionate users who will become an ‘active part’ of this change.

AtmospheEre - Applicazioni e trend futuri - Applications & future trends - Arte tradizionale - Traditional art
AtmospheEre - Applicazioni e trend futuri - Applications & future trends - Phygital mercato - Phygital  market
AtmospheEre - Applicazioni e trend futuri - Applications & future trends - Opere derivate - Derived art

(1) One of the main companies in the sector was Maecenas, with more than 15 million dollars in investments, which in 2018 sold 31% of a tokenized work ‘14 Small Electric Chairs’ (1980) by Warhol, valued at 5.6 million dollars, to more than 800 participants in the auction for 1.7 million dollars.

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(2) Anyone who wants to contribute to the financing of an artistic project can receive a proportional share of the tokenized value of the project, in accordance with what is stipulated in the smart contract, helping to reinvest the proceeds deriving from the sale of digital assets, for example, in the restoration or in the maintenance of works of art.

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(3) Among the most recent examples in Italy are the Uffizi Gallery (which transformed and then sold at auction for a sum of 140 thousand euros, the NFT version of Michelangelo's ‘Tondo Doni’), the Pinacoteca di Brera, the 'Ambrosiana in Milan, the Pilotta in Parma. Also abroad, various institutions such as the British Museum in London, the Belvedere Museum in Vienna (which divided the digitized version of Gustav Klimt's ‘The Kiss’ into 10,000 NFTs to be distributed once), the Royal Museum of Fine Arts (KMSKA) in Antwerp, the Hermitage Museum have started selling some works from their collections in the form of NFTs through specialized platforms.

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(4) This is possible through the creation of dedicated marketplaces that, according to the logic of the public blockchain, rest on a decentralised system in which each node of the network holds a copy of the transaction register. The system is then regulated by smart contracts, guaranteeing the immutability of the code over time, the automation of transactions and, indeed, decentralisation. Market participants can provide liquidity (in the form of tokens) that counterparties can borrow by paying an algorithmically calculated interest rate based on various factors.

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(5) A fairly widespread example is found in gaming where the use of NFTs, linked, for example, to a game character or to some other complements (e.g. swords, shelters, magic potions, etc.), serves to make the participation in the free game, eliminating the costs associated with software licenses and, another important aspect, to retain players by expanding the network of real participants and not just avatars. The main way of using NFTs will be the Metaverse, allowing the creation of thousands of NFTs for each work so that anyone, even with a few euros, can buy one to enjoy the work in parallel realities where gamification mechanisms are implemented.

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(6) It is hypothesized that fractional ownership may also entail a right (obviously non-exclusive and subject to strong limitations) to the use of the work: nothing prevents anyone who owns a small piece of a Monet from having the right to admire the painting in privileged way compared to the common art lover.

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(7) DAOs (Decentralized Autonomous Organizations) are decentralized organizations, whose activity and executive power are obtained and managed through codified rules and smart contracts to have equal authority within the platforms for creating and distributing their work.

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(8) NFT holdings could, for example, also grant the right to vote on matters regarding community events, social causes, future investments and other important decisions of the museum, art gallery, etc.

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(9) NFT airdrops represent one of the recent promotional activities related to the world of cryptocurrencies and cryptographic tokens. The reason why free NFTs are offered through these ‘launches’ is mainly for the marketing and promotion of a certain brand or a specific collection.

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(10) The strength of NFTs derives precisely from their uniqueness and exclusivity thanks to the digital certifications that encourage collectors to purchase crypto works of art. Brands can focus on uniqueness and exclusivity to promote their products: for example, in the world of fashion there are now several ‘maisons’ that organize the sale of limited-edition digital collections to be purchased using tokens.

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(11) From affordable digital picture frames to gallery-worthy smart canvases, these gadgets have the technology and style to showcase purchased NFTs to the public (e.g., the user buys a work from a bookstore and then can view it on screen digital high definition, as if it were a real painting).

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